A: 100 / D: 100MUST start in DEFENSIVE STANCE. CANNOT MOVE BACKWARDS. When in OFFENSIVE STANCE, counts as two SACRIFICES when relevant.
FearsomeFanatic
vanguard
Rank:1
A: 100 / D: 100Anyone can be dangerous when they have a reason to fight...
LordoftheEdge
vanguard
Rank:1
A: 100 / D: 0When this is VANQUISHED by a BATTLE CARD it can simultaneously COUNTERATTACK the ATTACKER.
Viciousness sometimes beats skill....
PreciousMetal
vanguard
Rank:1
A: 0 / D: 100INVINCIBLE STANCE. IMMUNE to SWAP EFFECTS. For each other PRECIOUS METAL you have ACTIVE this gains +1 QUANTA VALUE when SACRIFICED.
Underdog
vanguard
Rank:1
A: 100 / D: 100MUST start in BALANCED STANCE. Every time this VANQUISHES an ENEMY BATTLE CARD, it gains +1 RANK, +100 A and +100 D.
DarkLeech
vanguard
Rank:2
A: 100 / D: 100To be confirmed...
GelofRevenge
vanguard
Rank:2
A: 200 / D: 0CANNOT N-MANIFEST. Can ONLY ATTACK with their DETONATE ATTACK.
Have you ever seen angry gel?
IndustrialBlastShield
vanguard
Rank:2
A: 0 / D: 300CANNOT ACT unless in a FORMATION. If in a FORMATION that is about to be VANQUISHED, this can F-SEPARATE and be VANQUISHED instead to save the FORMATION.
IndustrialTherminator
vanguard
Rank:2
A: 500 / D: 0CANNOT ACT unless in a FORMATION. If in a FORMATION that is VANQUISHED, this F-SEPARATES instead of being VANQUISHED as well.
This thermal lance is the bane of banks.
AmazingAmazon
vanguard
Rank:2
A: 200 / D: 200These warrior women are a useful force of light infantry to screen for the heavier forces, even in post-modern warfare.
BatteryPolice
vanguard
Rank:2
A: 100 / D: 200For each other friendly ACTIVE copy of this, this gains +200 D.
ExplodingEyebot
vanguard
Rank:2
A: 500 / D: 0Must start in DEFENSIVE STANCE and is IMMUNE to all EXTERNAL SFX. If it ATTACKS or is TARGETED by an ATTACK, it DETONATE ATTACKS on the TARGET/ATTACKER.
FountainFrog
vanguard
Rank:2
A: 100 / D: 200Can SPECIAL ATTACK to add +2 WATER LEVELS to the CONTROLLING PLAYERS SIDE. Each PLAYER loses one WATER LEVEL each time their TURN begins.
LightningFistMaster!
vanguard
Rank:2
A: 100 / D: 100When TARGETED by an ATTACK, this can COUNTERATTACK first.
Lightning fast reflexes always have value in battle.
MidnightAvenger
vanguard
Rank:2
A: 100 / D: 100Can TOGGLE between ACTIVE and INERT instead of CHANGING STANCE.
From the shadows and smoke, the patient hunter waits to strike.
SilverShield
vanguard
Rank:2
A: 0 / D: 300CANNOT ACT UNLESS F-LINKED. The silver shield has long been a symbol of steadfast loyalty and indomitable will.
Stance-BreakerSumo
vanguard
Rank:2
A: 600 / D: 200CAN ONLY SPECIAL ATTACK to FORCE the TARGET to CHANGE STANCE by one SPACE of your choice if your ATTACK is equal or higher than their DEFENSE.
AppliedAxeHead
vanguard
Rank:3
A: 200 / D: 0Can SPECIAL ATTACK to ATTACK just one COMPONENT of a FORMATION as it if were on its own.
AppliedFreeWheel
vanguard
Rank:3
A: 400 / D: 300CAN ONLY ATTACK on TURNS when it CHANGES STANCE. Can MOVE two SPACES when CHANGING STANCE. Can F-LINK to friendly APPLIED FREE WHEEL cards.
AppliedJukeboxer
vanguard
Rank:3
A: 200 / D: 100Can SPECIAL ATTACK to deal HALF its ATTACK directly to an OPPONENTS H.P. regardless of BATTLE CARDS.
Sonic bass waves can shake the walls.
ArtificeBishop
vanguard
Rank:3
A: 300 / D: 300MUST start in DEFENSIVE STANCE. While in BALANCED STANCE, this gains +HALF ATTACK & +DEFENSE bonuses.
Bishops are most effective in the centre.
ArtificeKnight
vanguard
Rank:3
A: 300 / D: 300Must start in DEFENSIVE STANCE. When this is in OFFENSIVE STANCE, it can SPECIAL ATTACK to CORE ATTACK.
The knight has an impressive jump!
F.U.S.E.PortalDroid
vanguard
Rank:3
A: 300 / D: 100Can F-LINK with any of your ACTIVE F.U.S.E. DROIDS. CAN jump to any available SLOT and STANCE in your DEPLOY PHASES, even if it cannot CHANGE STANCE.
F.U.S.E.PowerDroid
vanguard
Rank:3
A: 200 / D: 300Can F-LINK with any of your ACTIVE F.U.S.E. DROIDS. CAN SPECIAL ATTACK to give you bonus H.P. equal to this CARDS ATTACK.
F.U.S.E.VirusDroid
vanguard
Rank:3
A: 100 / D: 200Can F-LINK with any of your ACTIVE F.U.S.E. DROIDS. CAN SPECIAL ATTACK to reduce the TARGETS A & D by this CARDS ATTACK for one FULL TURN ROTATION.
IndustrialOperator
vanguard
Rank:3
A: 100 / D: 100Can F-LINK to one COMPATIBLE BATTLE CARD. Cannot CHANGE STANCE while F-LINKED. Can MOVE to PILOT a RIG via DIRECT SUPPORT in your DEPLOY PHASE.
TwistedSwordfighter
vanguard
Rank:3
A: 300 / D: 300CANNOT be SACRIFICED. While ATTACKING or being ATTACKED, this SWAPS the TARGETS ATTACK & DEFENSE values.
The twisted warriors force new tactics.
CandlePhoenix
vanguard
Rank:3
A: 100 / D: 100The first two times this would be VANQUISHED, it instead becomes INERT until the end of the TURN, then returns to being ACTIVE.
FocusLaser
vanguard
Rank:3
A: 200 / D: 100Can SPECIAL ATTACK to DONATE their ATTACK POWER to one of your other ACTIVE BATTLE CARDS NORMAL ATTACKS.
HowlingWolf
vanguard
Rank:3
A: 200 / D: 200When this CARD VANQUISHES another BATTLE CARD, you can X-MANIFEST another HOWLING WOLF.
The call of the hunt brings more wolves.
Kensei
vanguard
Rank:3
A: 300 / D: 300A finely honed edge, wielded with finely honed skills, is still a formidable force on the battlefield when used correctly.
ReplicatingRab-Bot
vanguard
Rank:3
A: 100 / D: 200At the start of your TURN, your REPLICATING RAB-BOT can X-MANIFEST one REPLICATING RAB-BOT.
They breed like... Like Rab-Bots!
GelofResistance
predator
Rank:4
A: 100 / D: 100CANNOT N-MANIFEST. When VANQUISHED, any DAMAGE SPILLOVER is reduced by half and the CONTROLLING PLAYER can X-MANIFEST two GEL OF REVENGEs.
Man-At-Firearms
predator
Rank:4
A: 400 / D: 400The resurgence of mythical monsters necessitated a new blend of medieval melee, modern firepower, and nerves of steel!
SeaStallion
predator
Rank:4
A: 200 / D: 0Can F-LINK with one of your CLASSLESS BATTLE CARDS. Gains +50 D per WATER LEVEL on the CONTROLLING PLAYERS SIDE.
Weight feels lighter underwater.
SteelStallion
predator
Rank:4
A: 200 / D: 400Can F-LINK with one of your CLASSLESS BATTLE CARDS. Gains and additional +200 DEFENSE regardless of STANCE.
Excellent at charging and surviving.
ArtificeRook
predator
Rank:5
A: 500 / D: 500MUST start in. DEFENSIVE STANCE. CAN CHANGE STANCE TWICE when relevant.
Rooks can move great distances in a single sweeping movement!
ClockworkCrusader
predator
Rank:5
A: 500 / D: 500The clockwork crusaders believe we should not use technology beyond clockwork. Their torsion spring armour gives them superhuman speed and strength!
CyberCrusader
predator
Rank:5
A: 600 / D: 200After any of your other BATTLE CARDS are VANQUISHED, this can make an ATTACK against the ATTACKER.
Is it Justice or vengeance you seek?
CyberianTiger
predator
Rank:5
A: 300 / D: 500While ACTIVE or INERT, the CYBERIAN TIGER can use VANGUARD SUPPORT CARDS as a VANGUARD can. While this is your only ACTIVE BATTLE CARD, it gains +300 A.
HailfireHornet
predator
Rank:5
A: 300 / D: 400While ATTACKING a BATTLE CARD with a higher RANK than itself, it gets DOUBLE ATTACK POWER.
The hornet punches above its weight.
HellHound
predator
Rank:5
A: 500 / D: 300When this VANQUISHES any BATTLE CARD, the DAMAGE SPILLOVER is increased by +300.
SpookySpirit
predator
Rank:5
A: 500 / D: 100During your DEPLOY PHASES, you can FREELY TOGGLE ACTIVE/INERT.
It's hard to pin down the ethereal...
DarkBerserker
predator
Rank:6
A: 500 / D: 100MUST SPECIAL ATTACK whenever it can to ATTACK every ACTIVE ENEMY BATTLE CARD, costing the CONTROLLING PLAYER -100 H.P. per TARGET.
DarkSeductress
predator
Rank:6
A: 0 / D: 0Can REDIRECT ATTACKS on this to a new TARGET except the ATTACKER. Can SPECIAL ATTACK to X-CAST one COERCIVE CONTROL.
IndustrialH.A.M.R.Rig
predator
Rank:6
A: 500 / D: 800CANNOT ACT unless PILOTED. CAN FORMATION FUSE with COMPATIBLE BATTLE CARDS. CANNOT CHANGE STANCE and ATTACK on the same TURN.
IndustrialS.I.K.L.Rig
predator
Rank:6
A: 500 / D: 600CANNOT ACT unless PILOTED. CAN FORMATION FUSE with COMPATIBLE BATTLE CARDS. Can move TWO SPACES when CHANGING STANCE.
Man-At-Forearms
predator
Rank:6
A: 200 / D: 500Can SPECIAL ATTACK to permanently reduce the TARGETS A & D by this CARDS ATTACK.
No defense is invincible.
Man-At-Four-km
predator
Rank:6
A: 200 / D: 500Can SPECIAL ATTACK so that it can BYPASS one ENEMY BATTLE CARD for each FULL TURN ROTATION this has been STATIC, which can allow this to CORE STRIKE.
NanokevlarBodyguard
predator
Rank:6
A: 200 / D: 600This CAN REDIRECT ATTACKS that TARGET your other ACTIVE BATTLE CARDS onto itself.
Bodyguards are often vital for V.I.P.s!
Nanomachinegunner
predator
Rank:6
A: 600 / D: 600Utilising advanced nanomaterials and metamaterials, these agents can fit extreme physical abilities into their bodies and equipment without obvious visible signs!
BallisticEyebot
titan
Rank:7
A: 700 / D: 700Dire Dynamics' most popular military model is the Ballistic Eyebot, with a rugged design and solid firepower at an affordable cost.
SkyStallion
titan
Rank:7
A: 500 / D: 700Can F-LINK with one of your CLASSLESS BATTLE CARDS. Can MOVE TWO SPACES when CHANGING STANCE.
It's always sunny above the clouds!
SpiritStallion
titan
Rank:7
A: 200 / D: 300Can F-LINK with one of your CLASSLESS BATTLE CARDS. Can TOGGLE ACTIVE/INERT during your DEPLOY PHASES.
GelofDefense
titan
Rank:8
A: 0 / D: 400When VANQUISHED, any DAMAGE SPILLOVER is reduced to zero and the CONTROLLING PLAYER can X-MANIFEST two GEL OF RESISTANCEs.
TwistedCastle
titan
Rank:8
A: 1000 / D: 0CANNOT be SACRIFICED. INVINCIBLE STANCE. Can REDIRECT INCOMING ATTACKS to your own ACTIVE BATTLE CARDS on EQUAL or MORE OFFENSIVE STANCE.
BankTank
titan
Rank:8
A: 800 / D: 800Banks may have lost their monopoly on influence, but they still believe in high numbers!
ClockworkCastle
titan
Rank:8
A: 0 / D: 1000INVINCIBLE STANCE. IMMUNE to SWAP EFFECTS. Can REDIRECT ATTACKS on your other CENTRAL BATTLE CARDS which have equal or more defensive STANCE to this.
SnareSpider
titan
Rank:8
A: 400 / D: 600Can SPECIAL ATTACK in order to LOCK the TARGETS STANCE for one FULL TURN ROTATION.
TerraformingTurtle
titan
Rank:8
A: 300 / D: 1000While ACTIVE, +1 WATER LEVEL to the CONTROLLING PLAYERS SIDE when their TURN ENDS. Each PLAYER loses one WATER LEVEL each time their TURN begins.
WavefunctionWarrior
titan
Rank:8
A: 0 / D: 0When MANIFESTING this you can choose it's A and D values, but they must add up to 1000 and each be multiples of 100.
ArtificeQueen
titan
Rank:9
A: 900 / D: 900MUST start in DEFENSIVE STANCE. Can MOVE two SPACES when CHANGING STANCE. While in BALANCED STANCE, gains +HALF ATTACK & DEFENSE bonuses.
Razorworm
titan
Rank:9
A: 500 / D: 700Can MANIFEST into an ENEMY BATTLE SLOT, otherwise acting as if it were in one of your WING SLOTS. Can RETURN to your DECK during your DEPLOY PHASES.
TerminalDrone
titan
Rank:9
A: 900 / D: 900Dire Dynamics' most controversial model is the dreaded Terminal Drone. Merciless, powerful, and tenacious, it's a true killer robot that exists only to seek and destroy.
AppliedConstrucktor
legend
Rank:10
A: 300 / D: 600Can SPECIAL ATTACK to X-MANIFEST one APPLIED JUKEBOXER, APPLIED FREE WHEEL or APPLIED AXE HEAD.
AppliedDestrucktor
legend
Rank:10
A: 600 / D: 600Can SPECIAL ATTACK to X-CAST one HYPER HEAT-SEEKER, one SHARE FLARE or one OMNI-SPECTRAL SMOKE.
ArtificeKing
legend
Rank:10
A: 1000 / D: 1000While this is ACTIVE, the CONTROLLING PLAYER CANNOT LOSE by having their H.P. drop to zero, but if this is VANQUISHED then the CONTROLLING PLAYER LOSES.
ShiningFirePhoenix
legend
Rank:10
A: 700 / D: 700The first two times this would be VANQUISHED, it instead becomes INERT for one FULL TURN ROTATION, then returns to being ACTIVE.
A.X.V.
legend
Rank:10
A: 1000 / D: 1000Mecha must be built ruggedly to compensate for mechanical failure risk across many moving parts, so ace pilots are the only ones that can make them effective!
AdamantineElephant
legend
Rank:10
A: 600 / D: 900While ACTIVE, reduces the QUANTA COST of your other ELECTRO ELEPHANTS by -2, and increase their stats by +300 A and +300 D.
AshenZenithDragon
legend
Rank:10
A: 200 / D: 600Can move two SPACES when CHANGING STANCE. Can SPECIAL ATTACK every ACTIVE ENEMY BATTLE CARD to reduce their A & D by this CARD's ATTACK value.
BlueWhaleBattleship
legend
Rank:10
A: 1000 / D: 0Gains +100 D per WATER LEVEL on the CONTROLLING PLAYERS SIDE.
DebtStar
legend
Rank:10
A: 0 / D: 500Starts with one DEBT POINT, and this DOUBLES every FULL TURN ROTATION. All OPPONENTS get one fewer QUANTA on their TURN for each DEBT POINT that this has.
FalseMagician
legend
Rank:10
A: 300 / D: 600Can SPECIAL ATTACK to X-MANIFEST one REPLICATING RAB-BOT. While ACTIVE, the OWNER CAN PLAY SUPPORT CARDS HIDDEN until they take effect.
FoolishJester!
legend
Rank:10
A: 0 / D: 0Can SPECIAL ATTACK to let you predict one REACTIVE CARD. Any copies your OPPONENT has of said REACTIVE CARD are VANQUISHED. If they have none, this is VANQUISHED.
MetalMimicDragon
legend
Rank:10
A: 700 / D: 700Can move two SPACES when CHANGING STANCE. Can copy the SFX of one ACTIVE BATTLE CARD at a time in each of your DEPLOY PHASES.
SpartanScorpion
legend
Rank:10
A: 700 / D: 300Is IMMUNE to ATTACKS made from a BALANCED OR DEFENSIVE STANCE.
The defenses of the spartan scorpion is impossible to breach head-on.
SteelGeneral
legend
Rank:10
A: 100 / D: 500While ACTIVE the OWNER may FREE-MANIFEST their VANGUARDS. CAN SPECIAL ATTACK to X-CAST one FORCED FUSION, FORCED FISSION, or OMNI-SPECTRAL SMOKE.
TrueArch-Sage
legend
Rank:10
A: 0 / D: 500While ACTIVE, the OWNER gains SUPPORT SLOTS on their WINGS. May SPECIAL ATTACK to X-CAST one FLASH FREEZE, BURNING DIVIDE or WINDS OF CHANGE.
UltimatumHourglass
legend
Rank:10
A: 0 / D: 300CANNOT ACT or F-LINK. After three FULL TURN ROTATIONS, this CARD will FORCE the game to end via DEADLOCK.
Stalling out can be an effective tactic.
FireSale
proactive
instant
You can immediately SACRIFICE one BATTLE CARD that is in your DECK to gain +1 QUANTA. This can only be used once per TURN.
Fire sales can be suspicious...
FlashFreeze
proactive
instant
Choose one VISIBLE CARD to add one ICE POINT to, which prevent it ACTING. One ICE POINT EXPIRES after each FULL TURN ROTATION, and also instead of being VANQUISHED if it would be.
ForcedFission
proactive
instant
Split off one or more of the COMPONENT BATTLE CARDS of one of your ACTIVE FORMATIONS.
ForcedFusion
proactive
instant
F-LINK two of your COMPATIBLE ACTIVE BATTLE CARDS.
ForcedSacrifice
proactive
instant
You can SACRIFICE one ACTIVE ENEMY BATTLE CARD by PAYING 100 H.P. per RANK POINT it has!
HorizontalEvent
proactive
instant
You can immediately move one of your ACTIVE BATTLE CARDS to an AVAILABLE SLOT, without changing their STANCE.
HyperHeatSeeker
proactive
instant
SPECIAL ATTACK the BATTLE CARD with the highest ATTACK value to reduce it by -200 A & -200 D. If there is a tie for the highest ATTACK, this is NULLIFIED
IrresistibleTaunt
proactive
instant
FORCE one ACTIVE BATTLE CARD to FREE ATTACK one of your own ACTIVE BATTLE CARDS. This can only be used once per TURN.
Some taunts can't be left unanswered!
NecromanticBargain
proactive
instant
Every PLAYER can IMMEDIATELY X-MANIFEST one of their own VANQUISHED BATTLE CARDS.
ParadiseLost
proactive
instant
Choose one of your ACTIVE BATTLE CARDS and one ACTIVE ENEMY BATTLE CARD of equal or lesser RANK. Both DIRECTLY ATTACK their OWNERS H.P. and are then VANQUISHED.
ShareFlare
proactive
instant
REVEAL ALL HIDDEN CARDS.
The light of the flare illuminates all secrets of the field of battle.
SpiritVengeance
proactive
instant
You can X-MANIFEST one BATTLE CARD that has been VANQUISHED by PAYING 50 H.P. per RANK POINT it has. At the end of your TURN, the BATTLE CARD is VANQUISHED.
SpywareEyewear
proactive
instant
Choose one HIDDEN SUPPORT CARD. That SUPPORT CARD is REVEALED, but not ACTIVATED or SPENT.
StormSurge
proactive
instant
Raise the WATER LEVEL everywhere by three. After one FULL TURN ROTATION reduce the WATER LEVEL everywhere by three.
VanguardBreachDrill
proactive
instant
Move the VANGUARD in this CARD's LANE into an available BATTLE SLOT on the OPPONENT 's side. It otherwise acts as if it were in one of your WING BATTLE SLOTS.
VanguardQuickDraw
proactive
instant
Reduces the cost to MANIFEST one VANGUARD from your DECK into the DIRECT SUPPORT LANE of this CARD by -2 QUANTA.
You don't have to be faster than light. You just have to be faster than death!
WindsOfChange
proactive
instant
INSTANTLY Change the STANCE of one ACTIVE BATTLE CARD of your choice by one space.
AnchoringNet
proactive
ongoing
Choose one to TARGET. While this is ACTIVE, the TARGET gets INVINCIBLE STANCE. The TARGET can spend an ATTACK to VANQUISH this CARD.
BurningDivide!
proactive
ongoing
Any BATTLE CARD that uses an ATTACK is VANQUISHED when the ATTACK ends. EXPIRES after one FULL TURN ROTATION. IMMUNE to ATTACKS.
Watch your feet! You can't take the heat!
ClockworkCannon
proactive
ongoing
Each FULL TURN ROTATION this is ACTIVE, it gains +200 ATTACK, starting from 0 and with a max limit of 2000. This can ATTACK in any of your WAR PHASES, after which it RESETS to zero.
CoerciveControl
proactive
ongoing
Take CONTROL of one ACTIVE ENEMY BATTLE CARD by PAYING 50 H.P. per RANK POINT it has. EXPIRES after one FULL TURN ROTATION.
DoubleTime
proactive
ongoing
All ACTIVE CARDS that have SFX that trigger from TIME LAPSES get twice their usual effects the instant it happens. EXPIRES after one FULL TURN ROTATION.
Heaven'sGate
proactive
ongoing
While this is ACTIVE, reduce the DEFENSE values of every ACTIVE BATTLE CARD by half.
LocatorBeacon
proactive
ongoing
You can SPEND this to FREE MANIFEST one BATTLE CARD from your DECK with a RANK equal to or lesser than the number of FULL TURN ROTATIONS this has been ONGOING.
MalignantMinimalism
proactive
ongoing
Causes the QUANTA LIMIT for everyone to reduce by 1 for every 100 H.P. that you SACRIFICE. EXPIRES after one FULL TURN ROTATION.
NanoModification
proactive
ongoing
CHOOSE one ACTIVE BATTLE CARD. While this is ACTIVE, it INCREASES OR DECREASES the TARGETS A & D by +/- 100.
Omni-SpectralSmoke
proactive
ongoing
The BATTLE CARD this DIRECTLY SUPPORTS CANNOT TARGET and CANNOT be TARGETED. EXPIRES after one FULL TURN ROTATION.
Tailored to stop all wavelengths.
SoulSanctuary
proactive
ongoing
While this is ACTIVE, all PLAYERSCANNOT TAKE H.P. DAMAGE. EXPIRES after one FULL TURN ROTATION.
SpatialInversion
proactive
ongoing
While this is ACTIVE, SWAP the ATTACK and DEFENSE modifiers from STANCES on one BATTLE CARD you CHOOSE. EXPIRES after one FULL TURN ROTATION.
SpittingFireScourge
proactive
ongoing
When ACTIVE, any of your ACTIVE BATTLE CARDS in this CARDS DIRECT SUPPORT CHANNEL gain a flat +300 ATTACK on their NORMAL ATTACKS.
Fire spitting is dangerous in any stance!
TesseractTransaction
proactive
ongoing
You can save any remaining QUANTA you haven't spent in this CARD. At the start of your next TURN, this CARD gives you back the saved QUANTA, then EXPIRES.
TimeBombTerrorism
proactive
ongoing
TARGET any one of the SLOTS in the game with this CARD. After three FULL TURN ROTATIONS, this DETONATE ATTACKS that slot with ATTACK POWER 500.
TwistedInversion
proactive
ongoing
While this is ACTIVE, SWAP the A & D values on one ACTIVE BATTLE CARD of your choice. EXPIRES after one FULL TURN ROTATION.
VanguardTreeShoots
proactive
ongoing
While this is ACTIVE, the owner can toggle their VANGUARDS between ACTIVE and INERT during their DEPLOY PHASES.
Trees can now be planted near instantly!
AbsorbingVortex
reactive
instant
When the BATTLE CARD DIRECTLY IN-FRONT of this is ATTACKED, you can REVEAL this to SACRIFICE your BATTLE CARD and add the INCOMING DAMAGE to your H.P..
AttackInterception
reactive
instant
When a BATTLE CARD is TARGETED for an ATTACK, you can REVEAL this to REDIRECT the ATTACK to your BATTLE CARD DIRECTLY IN FRONT of this.
Chef'sSurprise
reactive
instant
When an enemy ATTACKS your H.P. DIRECTLY you can REVEAL this. The ATTACKING CARD is VANQUISHED, and the ATTACKING PLAYER takes the H.P. DAMAGE instead.
DivineIntervention
reactive
instant
When this CARD's LANE is about to be affected by any PLAY, you may REVEAL this to make this cards LANE INVINCIBLE until the other PLAY is resolved.
DoomBloom
reactive
instant
When you are TARGETED anywhere by an ATTACKER you can REVEAL this. The ATTACKER suffers an ATTACK equal to 50 x your WATER LEVEL before their own ATTACK.
HammerofRetribution
reactive
instant
When one of your BATTLE CARDS is VANQUISHED, you can REVEAL this to FREE COUNTER ATTACK with your ACTIVE BATTLE CARD DIRECTLY IN FRONT of this.
Hologram
reactive
instant
If the BATTLE CARD that this SUPPORTS is ATTACKED, you MUST ACTIVATE THIS. This is REVEALED, the ATTACK has no effect on the TARGET, and the TARGET returns to your DECK.
MagicNo.21
reactive
instant
When an OPPONENT goes from having less than 21 COMBINED RANK of ACTIVE BATTLE CARDS to more than 21, you can REVEAL this. You immediately gain +1000 H.P..
MesmericMonitor
reactive
instant
When one of your HIDDEN CARDS is about to be REVEALED, you can REVEAL THIS. This stops your other HIDDEN CARD being REVEALED.
The truth doesn't speak through TV!
NightmareMalware
reactive
instant
When an ENEMY SUPPORT CARD is ACTIVATED, you can REVEAL this to RETURN it to your DECK and then COPY that CARD IDENTITY to all your NIGHTMARE MALWARE CARDS.
RedirectionReflection
reactive
instant
When this CARD's LANE is TARGETED for an ATTACK, you can REVEAL this to REDIRECT it to a TARGET of your choice.
SurgicalLaserEye
reactive
instant
When you REVEAL one HIDDEN CARD you can REVEAL THIS. The REVEALED CARD is immediately DETONATE ATTACKED by this with an ATTACK POWER 100.
TripleHotSpots
reactive
instant
When an OPPONENT has three or more HIDDEN SUPPORT CARDS, you can REVEAL this. That OPPONENT has all their HIDDEN SUPPORT CARDS REVEALED.
TripletJackpot
reactive
instant
When an OPPONENT has three IDENTICAL ACTIVE BATTLE CARDS you can REVEAL THIS. You then get +3 QUANTA at the start of your next TURN.
TwistedNo.13
reactive
instant
When an OPPONENT goes from having more than 13 COMBINED RANK of ACTIVE BATTLE CARDS to less than 13, you can REVEAL this. That OPPONENT immediately loses -300 H.P..
ReplicationCrisis
reactive
ongoing
When an OPPONENTACTIVATES a SUPPORTCARD, you can ACTIVATE this. While this is ONGOING, no PLAYER can PLAY another of the same type of CARD.
TargetLocker
reactive
ongoing
When the BATTLE CARD this DIRECTLY SUPPORTS either ATTACKS or is ATTACKED, you can ACTIVATE this. The ATTACKERS ATTACKS then ALWAYS REDIRECT to the same TARGET.
BandolierChandelier
reactive
vanguard
A: 500 / D: 400When this CARDS LANE is ATTACKED, you can R-MANIFEST this. INVINCIBLE STANCE. IMMUNE to SWAP EFFECTS.
Chandelier ambushes often hit V.I.P.s.
KingofLies!
reactive
vanguard
A: 0 / D: 0While HIDDEN, this CARD gains +100 A & +100 D every FULL TURN ROTATION. In any of your DEPLOY PHASES, you can R-MANIFEST this.
Secrets may grow in power over time...
SentientSpiritSword
reactive
vanguard
A: 0 / D: 300When you are ATTACKED you can REVEAL this to X-MANIFEST it. It gains A equal to the ATTACKERS. REQUIRES an ATTACK SACRIFICE each time it ATTACKS.
SuperSnakeSwarm
reactive
vanguard
A: 200 / D: 200When this CARD's LANE is TARGETED for an ATTACK, you can R-MANIFEST this. Then, if the ATTACKER is a BATTLE CARD, this CARD can COUNTERATTACK it first.
TrojanHorseForce
reactive
vanguard
A: 0 / D: 300When your STALLION DIRECTLY IN-FRONT of this is VANQUISHED, you can R-MANIFEST this on the ATTACKER'S SIDE. While this is ACTIVE, your VANGUARDS can CORE STRIKE that player.